Blogs from friends

bfish.xaedalus.net
Programming and Software Development Guru
  • A tech blog recommendation

    I recently came across this blog in my web travels. The guy is a self described C++ hater, but also a C++ (and many other languages) super-genius, being a developer of compilers and debuggers and stuff for embedded C and C++ developers in the automotive industry. His articles aren’t too focused...

  • Stay in Sync with GCal and Thunderbird.

    For a long time I have been looking for a rock solid calendaring system. I’ve gotten too used to working for companies who have Microsoft Exchange (or, God forbid, Scalix) installed which allow me to edit and update a calendar from multiple locations and even sync...

  • Software RAID 5 in Ubuntu with mdadm

    Software RAID in Linux is a great way to gain massive amounts of disk space which are required for storing digital media, with the added security of data redundancy incase one of the disks in the array fail. Many people still frown upon software RAID...

The Escapist

The Escapist Forums : Threads
  • Best video game song ever made? Big boys leage: no favorites.

    and

  • Should the ESRB introduce a T15+ rating?

    The whole ESRB thing in general is kind of dumb. At most they should just take the content labels and stick them on without the rating.

    Its literally just a marketing gimmick for publishers at this point. They pick their demographic and mangle up the game as needed to get the label for that demographic. Which I can only imagine becoming worse and more pronounced if it gets even more sectioned.

  • RIP GID

    Now we just wait for Religion and Politics to get nuked then, huzzah!

Place features PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:42
Current features of Place:
  • Free software, professionally finished;
  • No restrictions on licensing of your game;
  • Most of the work done for you, just tell Place where you want to place your entities and how you want them to react;
  • Movable entities automatically negotiate obstacles using shortest-path algorithm;
  • A bare minimum of scripting experience required of game designers;
  • Advanced features available to those who want to dig deeper;
  • Helpful debugging system enables rapid testing and makes it easy to find mistakes;
  • Prototyping system to reduce the amount of tediously repetitive work involved in development;
  • Free, extensible toolkit: add new features if you wish;
  • Uses a well-established, popular general-purpose scripting language with vast amounts of documentation, so there's no need to learn some adolescent, obscure single-purpose language just for scripting games;
  • Runs on Windows, Linux, Mac and various other platforms;
  • Games get an extensive menu system for making and loading savegames and configuring all of their settings;
  • Use any graphics resolution you wish; player can choose their own and your graphics will be rescaled, preserving the aspect ratio if desired;
  • Entities can automatically scale down as they move further away to give the appearance of perspective;
  • Simple yet powerful conversation system;
  • Link subtitles with the voice audio files that go with them, if you want voice acting;
  • Multi-threaded caching system pre-loads resources before they are needed, for improved responsiveness;
  • Internationalization/localization: easily support translations of a game into foreign languages;
  • Support for cut-scenes, using either the pre-existing system of rooms and entities, or MPEG format videos;
  • Extensive tutorials to get you started.

Features planned for the future:

  • Auto-package games into a Windows .exe installer, .pkg file for Macs or .deb, .rpm or .tgz package for Linux;
  • WYSIWYG game creation and editing studio, integrated with the Gimp professional, open-source image manipulation suite and featuring a text editor for scripting with syntax highlighting, auto-completion and debugging facilities;
  • Parallax scrolling background scenes;
  • Ability to use 3D models for entities instead of flat sprites;
  • Simplify programming interface further still and extend to Java, Python, Lua and Ruby;
  • More speed improvements;
  • Native support for Nintendo's DS and Wii consoles and SymbianOS (for recent phones by Nokia and others).
Last Updated on Wednesday, 15 April 2009 20:50