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bfish.xaedalus.net
a blog, of sorts

The Escapist

The Escapist Forums : Threads
  • Poll: Cute, Hot, Beautiful, or Sexy?

    What exactly is the difference between sexy and hot? I'm not questioning your options, but I never really understood why people use them in different ways..

    on topic: hot. :p

    (the question was how you want other people to see you, right?)

  • Do you hate the game or the people who play it?

    Judgement101:

    Randomvirus:

    Judgement101:
    Red Dead Redemption. It was GREAT until a bunch of douches kept killing players in free roam. I want to kill a damn gang NOT OTHER FUCKING PLAYERS, and the spawn killing, OH THE SPAWNKILLING. If you die once prepare for a hailstorm of deaths, spawn deaths, and being headshoted. Best of all people will go out of their way to piss you off, and its not worth any XP (okay 10XP but that barely justifies it) they do it purely to piss you off.

    As someone who kills people in free roam...

    If you don't want people to have the option of killing you, then start a private match. If all you want is to be one guy alone in a world fighting gangs then use the option the game provides you. And don't play in an open lobby that allows players to murder each other.

    Or form a group / posse and defend yourself.

    Or maybe people like you should play deathmatches instead of killing players who are there for fun. And, again, killing in free roam is done just for the sake of pissing off other players.

    Except that the game itself allows people to do it. Just like it allows you to remove yourself from the general public that may or may not want to kill you.

    The wild west was pretty wild. People were killed for their horses, or land, or women, or because somebody might be too close to a gold claim.

  • Make a baseless assumption about the user above you.

    Is a hermaphrodite.

Place features PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:42
Current features of Place:
  • Free software, professionally finished;
  • No restrictions on licensing of your game;
  • Most of the work done for you, just tell Place where you want to place your entities and how you want them to react;
  • Movable entities automatically negotiate obstacles using shortest-path algorithm;
  • A bare minimum of scripting experience required of game designers;
  • Advanced features available to those who want to dig deeper;
  • Helpful debugging system enables rapid testing and makes it easy to find mistakes;
  • Prototyping system to reduce the amount of tediously repetitive work involved in development;
  • Free, extensible toolkit: add new features if you wish;
  • Uses a well-established, popular general-purpose scripting language with vast amounts of documentation, so there's no need to learn some adolescent, obscure single-purpose language just for scripting games;
  • Runs on Windows, Linux, Mac and various other platforms;
  • Games get an extensive menu system for making and loading savegames and configuring all of their settings;
  • Use any graphics resolution you wish; player can choose their own and your graphics will be rescaled, preserving the aspect ratio if desired;
  • Entities can automatically scale down as they move further away to give the appearance of perspective;
  • Simple yet powerful conversation system;
  • Link subtitles with the voice audio files that go with them, if you want voice acting;
  • Multi-threaded caching system pre-loads resources before they are needed, for improved responsiveness;
  • Internationalization/localization: easily support translations of a game into foreign languages;
  • Support for cut-scenes, using either the pre-existing system of rooms and entities, or MPEG format videos;
  • Extensive tutorials to get you started.

Features planned for the future:

  • Auto-package games into a Windows .exe installer, .pkg file for Macs or .deb, .rpm or .tgz package for Linux;
  • WYSIWYG game creation and editing studio, integrated with the Gimp professional, open-source image manipulation suite and featuring a text editor for scripting with syntax highlighting, auto-completion and debugging facilities;
  • Parallax scrolling background scenes;
  • Ability to use 3D models for entities instead of flat sprites;
  • Simplify programming interface further still and extend to Java, Python, Lua and Ruby;
  • More speed improvements;
  • Native support for Nintendo's DS and Wii consoles and SymbianOS (for recent phones by Nokia and others).
Last Updated on Wednesday, 15 April 2009 20:50