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The Escapist

The Escapist Forums : Threads
  • Is America evil?

    Why are you advocating genocide?

  • Trump's Foreign Policy

    Fox12:
    Well, essentially, yes. Why should america care about conflicts that take place outside of its borders? When the states get involved, people complain. When they don't, people complain. I'm of the opinion that america shouldn't be involved in foreign affairs. That means no conflicts in the middle east, and no influx of refugees from that same region. Just don't get involved.

    I fail to see how its americas fault if other nations, such as israel and palestine, choose to resume conflicts. That's their business.

    The bottom line of why the USA cares about the rest of the world is that it's good for the USA. The USA wants to sell Coke and iPhones to the rest of the world, and buy in oil and so on. Unfriendly nations like trading less, and wars disrupt trade. Incidentally, US influence used to stop wars does wonders for decreasing refugees, because few things make people want to leave their country more than it being a war-torn hellhole. Some of it quid pro quo - so as Europeans have helped the USA, so does the USA help European countries (e.g. Libya).

    American isolationism is a valid standpoint. But it has to be recognised for what it is - global trade mandates involvement in global affairs. And if the USA does retreat from parts of the world, powers like China and Russia relatively hostile to the USA will expand their influence to fill the vacuum. That also starts to introduce the aspect of national security; partly through trade, but also general influence.

  • How the heck is Katniss a Mary Sue?

    Presumably because most people don't truly understand what a Mary Sue is so they apply the classification to any female character who seems remotely skilled, confident and able to get shit done.

Place features PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:42
Current features of Place:
  • Free software, professionally finished;
  • No restrictions on licensing of your game;
  • Most of the work done for you, just tell Place where you want to place your entities and how you want them to react;
  • Movable entities automatically negotiate obstacles using shortest-path algorithm;
  • A bare minimum of scripting experience required of game designers;
  • Advanced features available to those who want to dig deeper;
  • Helpful debugging system enables rapid testing and makes it easy to find mistakes;
  • Prototyping system to reduce the amount of tediously repetitive work involved in development;
  • Free, extensible toolkit: add new features if you wish;
  • Uses a well-established, popular general-purpose scripting language with vast amounts of documentation, so there's no need to learn some adolescent, obscure single-purpose language just for scripting games;
  • Runs on Windows, Linux, Mac and various other platforms;
  • Games get an extensive menu system for making and loading savegames and configuring all of their settings;
  • Use any graphics resolution you wish; player can choose their own and your graphics will be rescaled, preserving the aspect ratio if desired;
  • Entities can automatically scale down as they move further away to give the appearance of perspective;
  • Simple yet powerful conversation system;
  • Link subtitles with the voice audio files that go with them, if you want voice acting;
  • Multi-threaded caching system pre-loads resources before they are needed, for improved responsiveness;
  • Internationalization/localization: easily support translations of a game into foreign languages;
  • Support for cut-scenes, using either the pre-existing system of rooms and entities, or MPEG format videos;
  • Extensive tutorials to get you started.

Features planned for the future:

  • Auto-package games into a Windows .exe installer, .pkg file for Macs or .deb, .rpm or .tgz package for Linux;
  • WYSIWYG game creation and editing studio, integrated with the Gimp professional, open-source image manipulation suite and featuring a text editor for scripting with syntax highlighting, auto-completion and debugging facilities;
  • Parallax scrolling background scenes;
  • Ability to use 3D models for entities instead of flat sprites;
  • Simplify programming interface further still and extend to Java, Python, Lua and Ruby;
  • More speed improvements;
  • Native support for Nintendo's DS and Wii consoles and SymbianOS (for recent phones by Nokia and others).
Last Updated on Wednesday, 15 April 2009 20:50