Projects

Blogs from friends

bfish.xaedalus.net
a blog, of sorts
  • Best PS3 game ever
    Hello all, Not sure if any of u have a ps3, but if you do, u must get this game: Supersonic Acrobatic Rocket Powered Battle Cars , or SARPBC for short. It’s a football type game in an arena using cars which are very easy to drive/boost/fly with rocket power! ...
  • A script for measuring the coupling in your C++ design
    Werd homez. Here is a Perl script that will extract dependency information from all the C++ source and header files it finds within a specified directory structure, and spit out a bunch of interesting stuffs it can find out about them. It would be fairly trivial to convert to parsing Java...
  • When Drug Smuggling Goes Bad
    Spotted this on BBC News today: Drug smugglers appear to have made a major slip-up, after huge quantities of cocaine were delivered to supermarkets in Spain hidden in boxes of bananas. … Reports suggest an error by drug smugglers had led to their failing to retrieve almost 80kg (175lb) of cocaine from the...

The Escapist

The Escapist Forums : Threads
  • How many games do you have installed?

    Probably around 10 games.

    I need to start cleaning up though, I'm running out of space. X_x

  • Rock Band Network Store Review (drummer perspective)

    Jacob.pederson:
    [quote="khaimera" post="9.179810.5254827"]
    Yea I had to have good overdrive timing to make it through Battery. I really deeply despise that song in particular, and Metalica in general. Drummers that lean heavily on speed for speed's sake bug me. For me Danny Carey is the ultimate drummer. Lars will always be just a spaz :)
    http://www.youtube.com/watch?v=-7YeesK-8pg

    Speaking as an expert guitar/bass player than can beat the hard stuff saving lots of overdrive and some luck, and a expert drummer that can beat about half the songs, Battery can go and jump off a cliff. The hard on guitar and bass is much harder to get streaks on than any other disc song (save Visions, which is just an brutal expert chart on hard), and I feel like it's intentionally charted too hard, as if Lars wouldn't let them use the song unless they made it harder than everything else on the disc. I've only 4 starred it on hard once, I think.

  • Internet Icons

    Furburt:

    Jedamethis:

    Damn, what happened? Hate threads? Threatening PMs?

    I got a few nasty PM's, got called 'the worst thing on the Escapist' and I made this ill advised thread about what people thought of high posters because I was really paranoid and it sort of turned into a massive flame war.

    I'm making a big thing about it though.

    You're not supposed to say that last bit :P
    All the exciting things happen when I'm not here >:(

Projects
Place documentation PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:10
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Download Place PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:09
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Place FAQ PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:08
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Place features PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:42
Current features of Place:
  • Free software, professionally finished;
  • No restrictions on licensing of your game;
  • Most of the work done for you, just tell Place where you want to place your entities and how you want them to react;
  • Movable entities automatically negotiate obstacles using shortest-path algorithm;
  • A bare minimum of scripting experience required of game designers;
  • Advanced features available to those who want to dig deeper;
  • Helpful debugging system enables rapid testing and makes it easy to find mistakes;
  • Prototyping system to reduce the amount of tediously repetitive work involved in development;
  • Free, extensible toolkit: add new features if you wish;
  • Uses a well-established, popular general-purpose scripting language with vast amounts of documentation, so there's no need to learn some adolescent, obscure single-purpose language just for scripting games;
  • Runs on Windows, Linux, Mac and various other platforms;
  • Games get an extensive menu system for making and loading savegames and configuring all of their settings;
  • Use any graphics resolution you wish; player can choose their own and your graphics will be rescaled, preserving the aspect ratio if desired;
  • Entities can automatically scale down as they move further away to give the appearance of perspective;
  • Simple yet powerful conversation system;
  • Link subtitles with the voice audio files that go with them, if you want voice acting;
  • Multi-threaded caching system pre-loads resources before they are needed, for improved responsiveness;
  • Internationalization/localization: easily support translations of a game into foreign languages;
  • Support for cut-scenes, using either the pre-existing system of rooms and entities, or MPEG format videos;
  • Extensive tutorials to get you started.

Features planned for the future:

  • Auto-package games into a Windows .exe installer, .pkg file for Macs or .deb, .rpm or .tgz package for Linux;
  • WYSIWYG game creation and editing studio, integrated with the Gimp professional, open-source image manipulation suite and featuring a text editor for scripting with syntax highlighting, auto-completion and debugging facilities;
  • Parallax scrolling background scenes;
  • Ability to use 3D models for entities instead of flat sprites;
  • Simplify programming interface further still and extend to Java, Python, Lua and Ruby;
  • More speed improvements;
  • Native support for Nintendo's DS and Wii consoles and SymbianOS (for recent phones by Nokia and others).
Last Updated on Wednesday, 15 April 2009 20:50
 
About Place PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:38
Place is a collection of modules for the programming language Perl, intended to enable non-programmers to fairly easily develop 2D point-and-click adventure games that can run on Windows, Linux and Mac. It is free software, distributed under the GNU GPL license, but that does not mean that the games that use it need to be under that license also; games developed using Place may be released under any license that their author wishes, so long as Place itself remains under the GPL.
Last Updated on Sunday, 18 January 2009 01:07